On Thu, 15 Apr 2021 at 06:47, Zebediah Figura z.figura12@gmail.com wrote:
@@ -171,6 +170,7 @@ @ cdecl wined3d_device_context_generate_mipmaps(ptr ptr) @ cdecl wined3d_device_context_get_blend_state(ptr ptr) @ cdecl wined3d_device_context_get_constant_buffer(ptr long long) +@ cdecl wined3d_device_context_get_depth_stencil_state(ptr) @ cdecl wined3d_device_context_get_shader(ptr long) @ cdecl wined3d_device_context_issue_query(ptr ptr long) @ cdecl wined3d_device_context_map(ptr ptr long ptr ptr long)
Like in patch 4/5, this doesn't match the prototype.