Hopefully this isnt the case, and according to this http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/direc... i have luck for this time i think. :) Comments?
Okay, i think i got one step further: on gamedev.net i found the suggestion to use glTexParameteri(GL_TEXTURE_2D, TEXTURE_WRAP_U/V/W, wrapParm). Besides, could this also be an 3D Texture? I think I worked it out and im going to try it out now, but theres one thing bothering me: as mentioned earlier in d3d there exists the d3dwrapcoord_3 flag which wraps textures through the 4th dimension (that should be time). However, i was unable to find _anything_ going into that direction in opengl so i stubbed it out for now. Does anybody know how to proceed with this?
BTW, is there a way to figure out what an undocumented function does? (namely d3drs 172 and 173)
Cheers Nikolas