Am Freitag 16 März 2007 09:42 schrieb Alexandre Julliard:
Methril methril@ono.com writes:
Dear Wine deevlopers.
I was looking thorugh the mailing list archives about the status of wine working in Intel-Macs.
It should work pretty much the same as on Linux. You do need an X11 server since the quartz driver isn't functional yet.
The Direct3D and OpenGL parts are working too, but I am struggling with some driver issues. Namely GLSL shaders are completely broken, but Jason Green tells me that this is MacOS'es fault. Other than that a few handy Nvidia extensions are missing, but apple has its own, so we may want to add a few codepaths for apple exts to wined3d. I did that for GL_APPLE_fence so far, but there are maybe others.
What needs work for getting 3D stuff working better is the quartz backend. I haven't done any comparison benchmarks yet, but I think we're loosing a bit of performance due to the X server(But not as much as many mac users think), and there are some window setup issues because of the X server and quartz-wm