Hi. I've been dealing with a program that seems to be very slow at Blitting images onto a D3D surface. Unfortunately, this is not my code so I can't fix it. Would the above mentioned BltFast/CopyRect patches deal with code that attempts to provide this feature?
Is it ddraw or d3d8/d3d9? Do you have an radeon card? glDrawPixels is pretty slow on that cards. BltFast won't fix that, it needs a better UnlockRect implementation in WineD3D. I tried to do that, but I failed because of a lack of gl knowledge, but I'll make another attempt sooner or later?