Hello!
I'd like to add support for the new Direct X shader bitcode format, DXIL to wine. I'm afraid I only just subscribed to this list. So I'm unsure if someone else is already working on it. I've made some progress on the project already and I wanted to check if I could get clearance to do so.
There is one potential complication. I've never worked for Microsoft. I've never viewed Microsoft proprietary code that is not under a FOSS license. I have however made some contributions to the DirectXShaderCompiler project https://github.com/microsoft/DirectXShaderCompiler It is based on LLVM and released under the University of Illinois License. So I've obviously viewed parts of that code. I will not be basing my implementation on that codebase, rather I'll be drawing from the rather extensive LLVM documentation. I hope this will not be a hindrance to contributing to this project, but I wanted to be forthcoming about it in case it was.
Thanks!
Greg