On Thu, 6 Aug 2020 at 19:36, Paul Gofman pgofman@codeweavers.com wrote:
Signed-off-by: Paul Gofman pgofman@codeweavers.com
include/d3d12shader.h | 111 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 111 insertions(+)
It seems tempting to convert this to IDL. The main issue with that may be that we'd get C interfaces that aren't present in the SDK headers, but perhaps we don't care?