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Am 2014-10-29 12:23, schrieb Henri Verbeet:
On 28 October 2014 00:43, Joachim Priesner
joachim.priesner@web.de wrote:
Wine clamps the oFog output of vertex shaders. Tests for the flag
follow in the second part of this patch.
Why is it better to add the flag instead of just removing the
clamping?
If my theory is right and the clamping originates from a hardware
limitation on dx8 cards, it is more likely that there's a d3d8 game
that needs the clamping than that there's a d3d9 game that profits
from the opposite behavior.
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