I highly recommend that you try Oliver Stieber's patch. Even if buggy, I think you'll find WoW works very well. I've recently found that Star Wars: Battlefront works with it. The problem with Battlefront is it experiences heap corruption at the menu screen.
I've just put together a new patch against head. http://www.oliverthered.f2s.com/projects/wine/
This versions a had a lot of code separation work done, rendertargets are more or less fixed and texture addressing should be working properly now.
I've also gone through and put in NULL checks where they seemed to be missing, including IDirect3DDevice9Impl_SetVertexShader
Let me know if you get any obvious problems like applications bailing out because of missing NULL checks and I'll put them in the patches I send to wine patches. (or note the problems in the code if there non-trivial)
I
think it's related to some stencil operation. Oliver, if you read this, I have a 10 MB +heap,+d3d,+d3d_surface log, compressed bz2 no less, that may help solve this problem. Though I may wait till your next patch and then get back to you. :)
Can you mail it to me and I'll have a look.
WINEDEBUG=trace+d3d9 would also be very usefull as it logs all the relay calls between wined3d and d3d9.
Again, you should see Oliver's patch and see if it has bugs with the minimap. I think it might cause opengl doesn't quite work there either and the d3d stuff is just an opengl wrapper. But at least we will know. I guess this is a fixable problem?
Rendertargets are working in DirectX9, and I've got a better version in the pipeline that should be useable for wgl.
Jesse
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