On Feb 24, 2014, at 4:53 AM, Henri Verbeet wrote:
On 23 February 2014 23:58, Ken Thomases ken@codeweavers.com wrote:
- if (gl_info->supported[WGL_WINE_MAKE_CURRENT] &&
!(gl_info->p_wglMakeContextCurrentWINE = (void *)wglGetProcAddress("wglMakeContextCurrentWINE")))
gl_info->supported[WGL_WINE_MAKE_CURRENT] = FALSE;
Why can't load_gl_funcs() take care of this?
The WGL extensions haven't been parsed by the time load_gl_funcs() is called. Also, it seemed at least somewhat similar to the other code right above it.
{"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
- {"WGL_WINE_make_current", WGL_WINE_MAKE_CURRENT},
...
WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
- WGL_WINE_MAKE_CURRENT,
With the (obvious) exceptions of WINED3D_GL_EXT_NONE and WINED3D_GL_EXT_COUNT, the wined3d_gl_extension enum is supposed to be in lexicographical order.
OK.
-Ken