Signed-off-by: Derek Lesho dlesho@codeweavers.com --- Based solely off the documentation for the function on MSDN, assuming the UMA and CacheCoherentUMA features are TRUE. --- libs/vkd3d/device.c | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-)
diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 4d6f7c9..df81226 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -2974,11 +2974,33 @@ invalid: static D3D12_HEAP_PROPERTIES * STDMETHODCALLTYPE d3d12_device_GetCustomHeapProperties(ID3D12Device *iface, D3D12_HEAP_PROPERTIES *heap_properties, UINT node_mask, D3D12_HEAP_TYPE heap_type) { - FIXME("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n", + TRACE("iface %p, heap_properties %p, node_mask 0x%08x, heap_type %#x stub!\n", iface, heap_properties, node_mask, heap_type);
debug_ignored_node_mask(node_mask);
+ heap_properties->Type = heap_type; + heap_properties->CreationNodeMask = 1; + heap_properties->VisibleNodeMask = 1; + + switch (heap_type) + { + case D3D12_HEAP_TYPE_UPLOAD: + heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK; + heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0; + break; + case D3D12_HEAP_TYPE_DEFAULT: + heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE; + heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0; + break; + case D3D12_HEAP_TYPE_READBACK: + heap_properties->CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_WRITE_BACK; + heap_properties->MemoryPoolPreference = D3D12_MEMORY_POOL_L0; + break; + default: + FIXME("Unhandled heap type: %#x\n", heap_type); + }; + return heap_properties; }