Am Mittwoch, 15. April 2009 09:36:46 schrieb Henri Verbeet:
2009/4/15 Stefan Dösinger stefan@codeweavers.com:
+void record_const_read(DWORD reg, unsigned int *array, int *num) {
- int r;
- BOOL inc = TRUE;
- for(r = 0; r < *num; r++) {
if(array[r] == reg) {
inc = FALSE;
break;
}
- }
- if(inc) {
array[(*num)++] = reg;
- }
+}
This should be static. Using a bitmap and counting the bits would be nicer, imo.
On the static thing I agree. Wrt a bitmap, how'll things work in d3d10? My guess is that due to the constant buffer we do not have the issue this patch addresses in the first place, but if we do, the array makes it easier to grow the amount of int constants.