Signed-off-by: Zebediah Figura z.figura12@gmail.com --- dlls/d3d11/device.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index ca8a2662460..39d9fb78556 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -425,7 +425,7 @@ static void d3d11_immediate_context_get_constant_buffers(ID3D11DeviceContext1 *i static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1 *iface, enum wined3d_shader_type type, UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers) { - struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface); + struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface); unsigned int i;
wined3d_mutex_lock(); @@ -433,7 +433,7 @@ static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1 *i { struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
- wined3d_device_set_constant_buffer(device->wined3d_device, type, start_slot + i, + wined3d_device_context_set_constant_buffer(context->wined3d_context, type, start_slot + i, buffer ? buffer->wined3d_buffer : NULL); } wined3d_mutex_unlock(); @@ -2613,7 +2613,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon { wined3d_device_context_set_shader(context->wined3d_context, i, NULL); for (j = 0; j < D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT; ++j) - wined3d_device_set_constant_buffer(device->wined3d_device, i, j, NULL); + wined3d_device_context_set_constant_buffer(context->wined3d_context, i, j, NULL); } for (i = 0; i < D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT; ++i) {