On 20 October 2015 at 16:42, Riccardo Bortolato rikyz619@gmail.com wrote:
Is this different from d3d8?
No, it's wrong there too, I just missed it. It happens to work in practice because wined3d_rendertarget_view_init() only uses the value to calculate the sub-resource index, but it would break as soon as we tried to create ARB_texture_view views for wined3d rendertarget views.