Don't let the gdi32 driver allocate memory in the dplayx region.
Fixes bug: http://bugs.winehq.org/show_bug.cgi?id=34095
The issue is that the dplayx code in wine needs to allocate some memory at a static address (0x50000000) and loading the Mac native gdi driver ends up using that part of the address space.
This patch fixes that by reserving that part of memory while the display driver is initialized and releasing it after.
--- dlls/gdi32/driver.c | 10 ++++++++++ 1 file changed, 10 insertions(+)