Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/tests/d3dx10.c:
/* test resource that doesn't exist */ hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "resource", NULL, NULL, NULL, "fx_4_0", 0, 0, device, NULL, NULL, &effect, NULL, NULL); ok(hr == D3DX10_ERR_INVALID_DATA, "Unexpected hr %#x.\n", hr);
/* test creating effect from pre-built DXBC shader */
errors = NULL;
effect = NULL;
hr = D3DX10CreateEffectFromResourceA(GetModuleHandleA(NULL), "fx_test_ecbt.fx", NULL,
NULL, NULL, "fx_4_0", 0x0, 0x0, device, NULL, NULL, &effect,
&errors, NULL);
todo_wine ok(hr == S_OK, "D3DX10CreateEffectFromResource failed: %#x\n", hr);
todo_wine ok(errors == NULL, "Got unexpected effect errors\n");
todo_wine ok(effect != NULL, "No effect created\n");
For these we would usually do: ```suggestion:-1+0 todo_wine ok(!errors, "Got unexpected errors %p.\n", errors); todo_wine ok(!!effect, "Got unexpected effect %p.\n", effect); ```