On 7 May 2017 at 20:32, Matteo Bruni mbruni@codeweavers.com wrote:
None of the ARBfp shader backend, fragment pipe replacement or blitter are currently in working condition in core profiles (nor they are expected to be in the foreseeable future).
Sure, but you can just check for WINED3D_GL_LEGACY_CONTEXT in e.g. wined3d_arbfp_blitter_create(). (And arguably, the shader backend and fragment pipe cases can't even happen unless you took extra steps to break your setup.)