On Sun, 7 Mar 2021 at 23:19, Zebediah Figura z.figura12@gmail.com wrote:
+void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
enum wined3d_shader_type type, UINT idx, struct wined3d_buffer *buffer);
We typically use "unsigned int" instead of "UINT" for new API.