On 24 March 2010 11:55, Roderick Colenbrander thunderbird2k@gmail.com wrote:
Sure color keying needs to be handled by the fragment pipe. Though I would like to avoid touching that area right now since I don't know anything about it and I had a feeling when I talked about it with Stefan that this code is a bit fragile. So in the meantime I would like to have a way to disable color key fixups in LoadLocation when we perform a 2d blit.
Perhaps it's possible to implement as a different surface location.