On 12 March 2017 at 20:47, Francois Gouget fgouget@free.fr wrote:
@@ -3645,8 +3645,8 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max); gl_info->limits.compute_samplers = gl_max; TRACE("Max compute samplers: %u.\n", gl_info->limits.compute_samplers);
/* A majority of OpenGL implementations allow to statically partition
* the set of texture bindings into six separate sets. */
/* A majority of OpenGL implementations allow applications to statically
* partition the set of texture bindings into six separate sets. */
I think that changes the meaning somewhat.