On 12/17/21 03:42, Giovanni Mascellani wrote:
Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com
libs/vkd3d-shader/hlsl_sm4.c | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 2458018f..37a51125 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1489,6 +1489,39 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, break; }
case HLSL_TYPE_BOOL:
{
switch (expr->op)
{
case HLSL_OP2_EQUAL:
{
const struct hlsl_type *src_type = arg1->data_type;
switch (src_type->base_type)
{
case HLSL_TYPE_FLOAT:
write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2);
break;
case HLSL_TYPE_BOOL:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2);
break;
default:
break;
This needs a hlsl_fixme().
}
break;
}
default:
hlsl_fixme(ctx, &expr->node.loc, "SM4 bool \"%s\" expression.\n", debug_hlsl_expr_op(expr->op));
break;
}
break;
}
default: { struct vkd3d_string_buffer *string;