Signed-off-by: Giovanni Mascellani gmascellani@codeweavers.com --- Though it feels a little bit funny that type_is_integer() and type_is_float() are written with inconsistent styles. Any particular reason? If not, I would express a mild preference to have them written in a more consistent way, following the principle of least surprise.
Il 09/03/22 00:58, Zebediah Figura ha scritto:
Signed-off-by: Zebediah Figura zfigura@codeweavers.com
libs/vkd3d-shader/hlsl_sm4.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index c4cfcac08..f635bfb0b 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1408,6 +1408,20 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer write_sm4_instruction(buffer, &instr); }
+static bool type_is_integer(const struct hlsl_type *type) +{
- switch (type->base_type)
- {
case HLSL_TYPE_BOOL:
case HLSL_TYPE_INT:
case HLSL_TYPE_UINT:
return true;
default:
return false;
- }
+}
- static bool type_is_float(const struct hlsl_type *type) { return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF;
@@ -1609,6 +1623,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, } break;
case HLSL_OP2_BIT_AND:
assert(type_is_integer(dst_type));
write_sm4_binary_op(buffer, VKD3D_SM4_OP_AND, &expr->node, arg1, arg2);
break;
case HLSL_OP2_DIV: switch (dst_type->base_type) {