Hi Guys,
Number of recent well-known games are based on Starling game engine (Adobe Air+Stage3D for gpu rendering), such as: The Banner Saga 2, Samorost 3, The Inner World, Angry Birds. They are are falling into Software rendering mode on plain Wine and thus barely playable (bug #41635)
Thanks to Béla Gyebrószki finding @ bug #41653, Wine makes these games consider d3d9 rendering with the following single patch from wine-staging
https://github.com/wine-compholio/wine-staging/blob/master/patches/setupapi-...
This patch implements support of the case when a full driver path is passed to SetupDiGetClassDevs (trace successfully reaching AddDeviceToSet for a game below [1]).
I was unable to find @wine-devel discussion around this patch, I would be grateful if one could kindly remind why it was staged, probably it just requires refactoring around the change or additional tests?
I am asking this, because Adobe stopped Linux support for the Air years ago and we could never see such games ported, and therefore plain Wine's support of gpu acceleration for such games looks important.
Thanks in advance
Best regards, Donnie
[1] 0009:trace:setupapi:SetupDiGetClassDevsExW {4d36e968-e325-11ce-bfc1-08002be10318} L"PCI\VEN_0000&DEV_0000" (nil) 0x0000000a (nil) (null) (nil) 0009:warn:setupapi:SetupDiGetClassDevsExW unsupported flags 0000000a 0009:trace:setupapi:SetupDiCreateDeviceInfoListExW {4d36e968-e325-11ce-bfc1-08002be10318} (nil) (null) (nil) 0009:trace:setupapi:SETUPDI_EnumerateDevices 0x464ac90, {4d36e968-e325-11ce-bfc1-08002be10318}, L"PCI\VEN_0000&DEV_0000", 0000000a 0009:trace:setupapi:SETUPDI_EnumerateMatchingDeviceInstances L"PCI" L"VEN_0000&DEV_0000" 0009:trace:setupapi:SETUPDI_AddDeviceToSet 0x464ac90, {4d36e968-e325-11ce-bfc1-08002be10318}, 0, L"PCI\VEN_0000&DEV_0000\13&12345&0", 0