H. Verbeet wrote:
Although #ifdef GL_VERSION_2_0 will make compilation work with older OpenGl headers, it's not the way to fix this. Basically, wined3d should check for functionallity during runtime with GL_SUPPORT and call extensions with GL_EXTCALL. The issue has come up a few times before with patches from the same author, and I think he should be aware of the issue by now.
That takes care of functions as part of an OpenGL extension. What about core functions of a newer GL version? Would all of those need to be defined in the wined3d_gl.h file?