--- Stefan Dösinger stefandoesinger@gmx.at wrote:
To have this method work properly, one would have to somehow make 'glXMakeCurrent(NULL)' run in the context of thread A before doing what you did.
[1] Screen shots are allways cool - www.doesi.gmxhome.de/ee-shot.png
You should be able to get rid of the lines by adjusting the glTranslatef(0.9 / This->stateBlock->viewport.Width, -0.9 / This->stateBlock->viewport.Height, 0); in drawprim.c. The current code isn't quite right,
Oliver.
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