The very last vertex of a figure can only be a of type LINE (non-coincident last/first vertices) or type END (otherwise). In case the current vertex starts a bezier path, there is always at least one more vertex, i.e. (vertex_idx + 1) < vertex_count is always true.
Signed-off-by: Stefan Brüns stefan.bruens@rwth-aachen.de --- dlls/d2d1/geometry.c | 22 ++-------------------- 1 file changed, 2 insertions(+), 20 deletions(-)
diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c index e3fe65e4d9e..8610dd560b4 100644 --- a/dlls/d2d1/geometry.c +++ b/dlls/d2d1/geometry.c @@ -2007,8 +2007,6 @@ static BOOL d2d_geometry_intersect_bezier_line(struct d2d_geometry *geometry, p[0] = &figure->vertices[idx_p->vertex_idx]; p[1] = &figure->bezier_controls[idx_p->control_idx]; next = idx_p->vertex_idx + 1; - if (next == figure->vertex_count) - next = 0; p[2] = &figure->vertices[next];
figure = &geometry->u.path.figures[idx_q->figure_idx]; @@ -2085,16 +2083,12 @@ static BOOL d2d_geometry_intersect_bezier_bezier(struct d2d_geometry *geometry, p[0] = &figure->vertices[idx_p->vertex_idx]; p[1] = &figure->bezier_controls[idx_p->control_idx]; next = idx_p->vertex_idx + 1; - if (next == figure->vertex_count) - next = 0; p[2] = &figure->vertices[next];
figure = &geometry->u.path.figures[idx_q->figure_idx]; q[0] = &figure->vertices[idx_q->vertex_idx]; q[1] = &figure->bezier_controls[idx_q->control_idx]; next = idx_q->vertex_idx + 1; - if (next == figure->vertex_count) - next = 0; q[2] = &figure->vertices[next];
d2d_rect_get_bezier_segment_bounds(&p_bounds, p[0], p[1], p[2], start_p, end_p); @@ -2178,8 +2172,6 @@ static BOOL d2d_geometry_apply_intersections(struct d2d_geometry *geometry, p[0] = &figure->vertices[inter->vertex_idx + vertex_offset]; p[1] = &figure->bezier_controls[inter->control_idx + control_offset]; next = inter->vertex_idx + vertex_offset + 1; - if (next == figure->vertex_count) - next = 0; p[2] = &figure->vertices[next];
d2d_point_lerp(&q[0], p[0], p[1], t); @@ -3015,18 +3007,12 @@ static BOOL d2d_geometry_check_bezier_overlap(struct d2d_geometry *geometry, figure = &geometry->u.path.figures[idx_p->figure_idx]; a[0] = &figure->vertices[idx_p->vertex_idx]; a[1] = &figure->bezier_controls[idx_p->control_idx]; - if (idx_p->vertex_idx == figure->vertex_count - 1) - a[2] = &figure->vertices[0]; - else - a[2] = &figure->vertices[idx_p->vertex_idx + 1]; + a[2] = &figure->vertices[idx_p->vertex_idx + 1];
figure = &geometry->u.path.figures[idx_q->figure_idx]; b[0] = &figure->vertices[idx_q->vertex_idx]; b[1] = &figure->bezier_controls[idx_q->control_idx]; - if (idx_q->vertex_idx == figure->vertex_count - 1) - b[2] = &figure->vertices[0]; - else - b[2] = &figure->vertices[idx_q->vertex_idx + 1]; + b[2] = &figure->vertices[idx_q->vertex_idx + 1];
if (d2d_point_ccw(a[0], a[1], a[2]) == 0.0f || d2d_point_ccw(b[0], b[1], b[2]) == 0.0f) return FALSE; @@ -3096,8 +3082,6 @@ static float d2d_geometry_bezier_ccw(struct d2d_geometry *geometry, const struct const struct d2d_figure *figure = &geometry->u.path.figures[idx->figure_idx]; size_t next = idx->vertex_idx + 1;
- if (next == figure->vertex_count) - next = 0;
return d2d_point_ccw(&figure->vertices[idx->vertex_idx], &figure->bezier_controls[idx->control_idx], &figure->vertices[next]); @@ -3114,8 +3098,6 @@ static BOOL d2d_geometry_split_bezier(struct d2d_geometry *geometry, const struc p[0] = &figure->vertices[idx->vertex_idx]; p[1] = &figure->bezier_controls[idx->control_idx]; next = idx->vertex_idx + 1; - if (next == figure->vertex_count) - next = 0; p[2] = &figure->vertices[next];
d2d_point_lerp(&q[0], p[0], p[1], 0.5f);