On 10 November 2015 at 14:09, Riccardo Bortolato rikyz619@gmail.com wrote:
- else if (!(surface->surface_desc.ddsCaps.dwCaps2 & managed) || !surface->wined3d_texture)
- else if (!(surface->surface_desc.ddsCaps.dwCaps2 & managed) || (surface->surface_desc.ddsCaps.dwCaps2 & DDSCAPS2_MIPMAPSUBLEVEL))
This line is still too long. Stefan already mentioned that this causes a behaviour change and should have a test.