On 04.07.2005 02:21, Oliver Stieber wrote:
Hi, This patch makes sure that the OpenGL visual created for a window has a stencil buffer. This is a requirement for stencil buffer support in d3d.
Hm, isn't it possible that on some pathetic hardware or when lower color depths are used (e.g. 16bpp) stencil is not supported and that software emulation instead of hardware acceleration may be used? Wouldn't it be better to somehow query for a stencil buffer only when really needed? Just a thought.
-f.r.