Henri, it is my perception that vkQueueSubmit calls are expensive and batching them up decreases load on the CPU. If we are uncertain of that I'll try to do some testing to confirm
On Tue, Sep 10, 2019 at 6:56 AM Henri Verbeet hverbeet@gmail.com wrote:
On Tue, 10 Sep 2019 at 07:48, Derek Lesho dlesho@codeweavers.com wrote:
From: Derek Lesho dereklesho52@Gmail.com
Signed-off-by: Derek Lesho dereklesho52@Gmail.com
libs/vkd3d/command.c | 82 ++++++++++++++++++++------------------ libs/vkd3d/vkd3d_private.h | 7 ++-- 2 files changed, 47 insertions(+), 42 deletions(-)
That's not a very helpful commit message. What problem are we trying to solve, and why is this the best way to solve it?