Doing that kind of thing is fairly advanced right now - look at the mplayer source code, they've copied and pasted parts of the wine loader to use Win32 codecs in a native linux app.
thanks -mike
On Sun, 2003-03-09 at 12:07, Alireza Mahini wrote:
Hi I would like to use a win32 DLL in a native Linux application. I want to do this by using WINE. According to the documentation that comes with the DLL, a Windows program can load it with the following code (the names have been changed to protect the innocent -- me):
HMODULE hDLL; FARPROC lpfnFunc1, lpfnFunc2;
hDLL = LoadLibrary ("library.dll"); if (hDLL == (HMODULE) NULL) return ERROR;
lpfnFunc1 = (LPAPPFUNC1) GetProcAddress (m_hDLL, "Function1"); lpfnFunc2 = (LPAPPFUNC2) GetProcAddress (m_hDLL, "Function2");
I created the following test program:
#include <wine/wine/winbase.h>
int main (int argc, const char *arvg[]) { HMODULE hDLL;
hDLL = LoadLibrary ("library.dll"); if (hDLL == (HMOD! ULE) NULL) return 1; else return 0; }
When I try to build it, however, I get an "undefined reference to 'LoadLibraryA'". Linking libwine.so does not fix this. Do i try with additional flags for g++ compiler? Or Is my code wrong ? please ,guide me to solve this problem .
Regards Alireza Mahini
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