Signed-off-by: Matteo Bruni mbruni@codeweavers.com --- dlls/wined3d/context.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index d1ae2ceb513..ac68d2e7fd8 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -5346,9 +5346,10 @@ static void context_unload_numbered_arrays(struct wined3d_context *context) } }
-static void context_load_numbered_arrays(struct wined3d_context *context, +static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *context_gl, const struct wined3d_stream_info *stream_info, const struct wined3d_state *state) { + struct wined3d_context *context = &context_gl->c; const struct wined3d_shader *vs = state->shader[WINED3D_SHADER_TYPE_VERTEX]; const struct wined3d_gl_info *gl_info = context->gl_info; GLuint current_bo; @@ -5552,7 +5553,7 @@ void context_update_stream_sources(struct wined3d_context *context, const struct if (context->d3d_info->ffp_generic_attributes || use_vs(state)) { TRACE("Loading numbered arrays.\n"); - context_load_numbered_arrays(context, &context->stream_info, state); + wined3d_context_gl_load_numbered_arrays(wined3d_context_gl(context), &context->stream_info, state); return; }