On Mon, 3 May 2021 at 22:14, Zebediah Figura (she/her) zfigura@codeweavers.com wrote:
Hello Derek, it looks like you've put a lot of thought into this problem. I assume you've already discussed this privately in detail with our Direct3D maintainers, but for the benefit of the rest of us, I have a few questions:
For the record, this is the first time I've seen this code; for better or worse, it's not something I had a hand in creating.