Signed-off-by: Henri Verbeet hverbeet@codeweavers.com --- dlls/wined3d/buffer.c | 3 ++- dlls/wined3d/context.c | 13 ++++++------- dlls/wined3d/view.c | 3 ++- dlls/wined3d/wined3d_private.h | 6 +++--- 4 files changed, 13 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 8dc6d4b6a1b..9fcd96b864a 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1218,7 +1218,8 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off src.addr += src_offset;
context = context_acquire(dst_buffer->resource.device, NULL, 0); - context_copy_bo_address(context, &dst, wined3d_buffer_gl(dst_buffer)->buffer_type_hint, + wined3d_context_gl_copy_bo_address(wined3d_context_gl(context), + &dst, wined3d_buffer_gl(dst_buffer)->buffer_type_hint, &src, wined3d_buffer_gl(src_buffer)->buffer_type_hint, size); context_release(context);
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 18a516c606e..933bf13fefc 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2634,15 +2634,14 @@ void context_unmap_bo_address(struct wined3d_context *context, checkGLcall("Unmap buffer object"); }
-void context_copy_bo_address(struct wined3d_context *context, +void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *dst, GLenum dst_binding, const struct wined3d_bo_address *src, GLenum src_binding, size_t size) { - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); const struct wined3d_gl_info *gl_info; BYTE *dst_ptr, *src_ptr;
- gl_info = context->gl_info; + gl_info = context_gl->c.gl_info;
if (dst->buffer_object && src->buffer_object) { @@ -2656,13 +2655,13 @@ void context_copy_bo_address(struct wined3d_context *context, } else { - src_ptr = context_map_bo_address(context, src, size, src_binding, WINED3D_MAP_READ); - dst_ptr = context_map_bo_address(context, dst, size, dst_binding, WINED3D_MAP_WRITE); + src_ptr = context_map_bo_address(&context_gl->c, src, size, src_binding, WINED3D_MAP_READ); + dst_ptr = context_map_bo_address(&context_gl->c, dst, size, dst_binding, WINED3D_MAP_WRITE);
memcpy(dst_ptr, src_ptr, size);
- context_unmap_bo_address(context, dst, dst_binding); - context_unmap_bo_address(context, src, src_binding); + context_unmap_bo_address(&context_gl->c, dst, dst_binding); + context_unmap_bo_address(&context_gl->c, src, src_binding); } } else if (!dst->buffer_object && src->buffer_object) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 4456a10a36b..bd32b88e0eb 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -1096,6 +1096,7 @@ void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_ struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) { struct wined3d_unordered_access_view_gl *view_gl = wined3d_unordered_access_view_gl(view); + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); struct wined3d_bo_address dst, src; DWORD dst_location;
@@ -1108,7 +1109,7 @@ void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_ src.buffer_object = view_gl->counter_bo; src.addr = NULL;
- context_copy_bo_address(context, &dst, wined3d_buffer_gl(buffer)->buffer_type_hint, + wined3d_context_gl_copy_bo_address(context_gl, &dst, wined3d_buffer_gl(buffer)->buffer_type_hint, &src, GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint));
wined3d_buffer_invalidate_location(buffer, ~dst_location); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 94623580109..42140831a0a 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2086,6 +2086,9 @@ void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *con void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl, GLenum target, GLuint name) DECLSPEC_HIDDEN; void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN; +void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl, + const struct wined3d_bo_address *dst, GLenum dst_binding, + const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN; void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN; void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN; void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; @@ -2239,9 +2242,6 @@ void wined3d_raw_blitter_create(struct wined3d_blitter **next,
BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
-void context_copy_bo_address(struct wined3d_context *context, - const struct wined3d_bo_address *dst, GLenum dst_binding, - const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN; HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN; void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,