Eric, thanks a lot for your reply, here is the information you requested:
whenever i run my rad.sh script that does : #!/bin/sh wine --winver win98 -- HL.EXE -game cstrike -console
im getting no error on the first menu screen, its weird since the errors i told you about showed up earlier this day. Anyways, when i join a game, i have the following messages in my wine console:
first (when connecting to a server):
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x4283302c,00001a3c,3):stub fixme:dsound:IDirectSoundBufferImpl_QueryInterface {279afa86-4981-11ce-a521-0020
once connection is accepted, i get a :
Warning: /halflife.wad not accessible from a DOS drive
and then get some:
fixme:dsound:DSOUND_CreateDirectSoundCaptureBuffer (0x4056ff20,0x4532553c): ignoring lpcDSCBufferDesc fixme:dsound:IDirectSoundCaptureBufferImpl_GetCaps (0x4284b6fc)->(0x4056fefc): stub fixme:dsound:IDirectSoundCaptureBufferImpl_QueryInterface (0x4284b6fc)->({b0210783-89cd-11d0-af08-00a0c925cd16},0x4056fef0): stub
Well the game is having a differente behaviour than earlier today but i still have no sound at all. Ah! allright, if i launch the game without the -console parameter, i get the first screen errors:
"Could not open MCI file for playback: 266: There is an undetectable problem in loading the specified device driver." that message is prompted twice and whenever i click on the OK option i get the Click sound played.
So if i join a server i get the follo wing messages in the console:
when still connecting :
fixme:dsound:IDirectSoundImpl_SetCooperativeLevel (0x429e3c6c,00001a3c,3):stub fixme:dsound:IDirectSoundBufferImpl_QueryInterface {279afa86-4981-11ce-a521-0020
then the same:
Warning: /halflife.wad not accessible from a DOS drive
If i run the game with -debugmsg +mciwave i get the very same first screen error message i also have the menu sound. i get the same wad warning , etc..
If i run with +dsound, woha, i get LOTS of console message, kind of a FLOOD. they dont seem to be errors at all, let me see if i can paste any of them in here:
344 trace:dsound:DSOUND_MixerNorm (0x42837190) Best case trace:dsound:DSOUND_MixOne new primary_mixpos=0, primary_advbase=0 trace:dsound:DSOUND_MixOne mixed data len=8192, still_behind=0 trace:dsound:DSOUND_timer completed processing
the game keeps loading..
and i get in Cstrike the following errors in the console:
"Unable to initialize wavein. Trying DirectSound unable to initia li ze Wave input . You wont be able to speak to other players throught a microphone."
and the console still flooded with messages.
Any ideas?
regards,
raddy -