Signed-off-by: Zebediah Figura zfigura@codeweavers.com --- libs/vkd3d-shader/hlsl_sm4.c | 536 +++++++++++++++++++---------------- 1 file changed, 289 insertions(+), 247 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 6996bb2d5..6dda22ab3 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1407,350 +1407,392 @@ static void write_sm4_sample(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer write_sm4_instruction(buffer, &instr); }
-static void write_sm4_expr(struct hlsl_ctx *ctx, +static bool type_is_float(const struct hlsl_type *type) +{ + return type->base_type == HLSL_TYPE_FLOAT || type->base_type == HLSL_TYPE_HALF; +} + +static void write_sm4_cast(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr) { const struct hlsl_ir_node *arg1 = expr->operands[0].node; - const struct hlsl_ir_node *arg2 = expr->operands[1].node; + const struct hlsl_type *dst_type = expr->node.data_type; + const struct hlsl_type *src_type = arg1->data_type;
- assert(expr->node.reg.allocated); + /* Narrowing casts were already lowered. */ + assert(src_type->dimx == dst_type->dimx);
- switch (expr->node.data_type->base_type) + switch (dst_type->base_type) { case HLSL_TYPE_FLOAT: - { - switch (expr->op) + switch (src_type->base_type) { - case HLSL_OP1_ABS: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS); + case HLSL_TYPE_HALF: + case HLSL_TYPE_FLOAT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0); break;
- case HLSL_OP1_CAST: - { - const struct hlsl_type *src_type = arg1->data_type; + case HLSL_TYPE_INT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0); + break;
- /* Narrowing casts were already lowered. */ - assert(src_type->dimx == expr->node.data_type->dimx); + case HLSL_TYPE_UINT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0); + break;
- switch (src_type->base_type) - { - case HLSL_TYPE_HALF: - case HLSL_TYPE_FLOAT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0); - break; + case HLSL_TYPE_BOOL: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to float."); + break;
- case HLSL_TYPE_INT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_ITOF, &expr->node, arg1, 0); - break; + case HLSL_TYPE_DOUBLE: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to float."); + break;
- case HLSL_TYPE_UINT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_UTOF, &expr->node, arg1, 0); - break; + default: + break; + } + break;
- case HLSL_TYPE_BOOL: - hlsl_fixme(ctx, &expr->node.loc, "Casts from bool to float are not implemented.\n"); - break; + case HLSL_TYPE_INT: + switch (src_type->base_type) + { + case HLSL_TYPE_HALF: + case HLSL_TYPE_FLOAT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0); + break;
- case HLSL_TYPE_DOUBLE: - hlsl_fixme(ctx, &expr->node.loc, "Casts from double to float are not implemented.\n"); - break; + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0); + break;
- default: - break; - } + case HLSL_TYPE_BOOL: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int."); break; - }
- case HLSL_OP1_EXP2: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0); + case HLSL_TYPE_DOUBLE: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int."); break;
- case HLSL_OP1_FLOOR: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0); + default: break; + } + break;
- case HLSL_OP1_LOG2: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0); + case HLSL_TYPE_UINT: + switch (src_type->base_type) + { + case HLSL_TYPE_HALF: + case HLSL_TYPE_FLOAT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0); break;
- case HLSL_OP1_NEG: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE); + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0); + break; + + case HLSL_TYPE_BOOL: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n"); + break; + + case HLSL_TYPE_DOUBLE: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n"); + break; + + default: + break; + } + break; + + case HLSL_TYPE_HALF: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to half.\n"); + break; + + case HLSL_TYPE_DOUBLE: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to double.\n"); + break; + + case HLSL_TYPE_BOOL: + hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n"); + break; + + default: + assert(0); + } +} + +static void write_sm4_expr(struct hlsl_ctx *ctx, + struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_expr *expr) +{ + const struct hlsl_ir_node *arg1 = expr->operands[0].node; + const struct hlsl_ir_node *arg2 = expr->operands[1].node; + const struct hlsl_type *dst_type = expr->node.data_type; + struct vkd3d_string_buffer *dst_type_string; + + assert(expr->node.reg.allocated); + + if (!(dst_type_string = hlsl_type_to_string(ctx, dst_type))) + return; + + switch (expr->op) + { + case HLSL_OP1_ABS: + switch (dst_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_ABS); break;
- case HLSL_OP1_ROUND: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0); + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s absolute value expression.", dst_type_string->buffer); + } + break; + + case HLSL_OP1_CAST: + write_sm4_cast(ctx, buffer, expr); + break; + + case HLSL_OP1_EXP2: + assert(type_is_float(dst_type)); + write_sm4_unary_op(buffer, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0); + break; + + case HLSL_OP1_FLOOR: + assert(type_is_float(dst_type)); + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0); + break; + + case HLSL_OP1_LOG2: + assert(type_is_float(dst_type)); + write_sm4_unary_op(buffer, VKD3D_SM4_OP_LOG, &expr->node, arg1, 0); + break; + + case HLSL_OP1_NEG: + switch (dst_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, VKD3D_SM4_REGISTER_MODIFIER_NEGATE); break;
- case HLSL_OP1_SAT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV - | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT), - &expr->node, arg1, 0); + case HLSL_TYPE_INT: + write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0); break;
- case HLSL_OP2_ADD: + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s negation expression.", dst_type_string->buffer); + } + break; + + case HLSL_OP1_ROUND: + assert(type_is_float(dst_type)); + write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0); + break; + + case HLSL_OP1_SAT: + assert(type_is_float(dst_type)); + write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV + | (VKD3D_SM4_INSTRUCTION_FLAG_SATURATE << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT), + &expr->node, arg1, 0); + break; + + case HLSL_OP2_ADD: + switch (dst_type->base_type) + { + case HLSL_TYPE_FLOAT: write_sm4_binary_op(buffer, VKD3D_SM4_OP_ADD, &expr->node, arg1, arg2); break;
- case HLSL_OP2_DIV: + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s addition expression.", dst_type_string->buffer); + } + break; + + case HLSL_OP2_DIV: + switch (dst_type->base_type) + { + case HLSL_TYPE_FLOAT: write_sm4_binary_op(buffer, VKD3D_SM4_OP_DIV, &expr->node, arg1, arg2); break;
- case HLSL_OP2_MAX: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2); - break; + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s division expression.", dst_type_string->buffer); + } + break;
- case HLSL_OP2_MIN: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2); + case HLSL_OP2_EQUAL: + { + const struct hlsl_type *src_type = arg1->data_type; + + assert(dst_type->base_type == HLSL_TYPE_BOOL); + + switch (src_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2); break;
- case HLSL_OP2_MUL: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2); + case HLSL_TYPE_BOOL: + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2); break;
default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 float "%s" expression.", debug_hlsl_expr_op(expr->op)); + hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between "%s" operands.", + debug_hlsl_type(ctx, src_type)); break; } break; }
- case HLSL_TYPE_INT: + case HLSL_OP2_GEQUAL: { - switch (expr->op) + const struct hlsl_type *src_type = arg1->data_type; + + assert(dst_type->base_type == HLSL_TYPE_BOOL); + + switch (src_type->base_type) { - case HLSL_OP1_CAST: - { - const struct hlsl_type *src_type = arg1->data_type; - - /* Narrowing casts were already lowered. */ - assert(src_type->dimx == expr->node.data_type->dimx); - - switch (src_type->base_type) - { - case HLSL_TYPE_HALF: - case HLSL_TYPE_FLOAT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOI, &expr->node, arg1, 0); - break; - - case HLSL_TYPE_INT: - case HLSL_TYPE_UINT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0); - break; - - case HLSL_TYPE_BOOL: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to int."); - break; - - case HLSL_TYPE_DOUBLE: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to int."); - break; - - default: - break; - } + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2); break; - }
- case HLSL_OP1_NEG: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_INEG, &expr->node, arg1, 0); + case HLSL_TYPE_INT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2); break;
- case HLSL_OP2_MAX: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2); + case HLSL_TYPE_BOOL: + case HLSL_TYPE_UINT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2); break;
- case HLSL_OP2_MIN: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2); + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between "%s" operands.", + debug_hlsl_type(ctx, src_type)); + break; + } + break; + } + + case HLSL_OP2_LESS: + { + const struct hlsl_type *src_type = arg1->data_type; + + assert(dst_type->base_type == HLSL_TYPE_BOOL); + + switch (src_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_INT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_BOOL: + case HLSL_TYPE_UINT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2); break;
default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 int "%s" expression.", debug_hlsl_expr_op(expr->op)); + hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between "%s" operands.", + debug_hlsl_type(ctx, src_type)); break; } break; }
- case HLSL_TYPE_UINT: - { - switch (expr->op) + case HLSL_OP2_MAX: + switch (dst_type->base_type) { - case HLSL_OP1_CAST: - { - const struct hlsl_type *src_type = arg1->data_type; - - /* Narrowing casts were already lowered. */ - assert(src_type->dimx == expr->node.data_type->dimx); - - switch (src_type->base_type) - { - case HLSL_TYPE_HALF: - case HLSL_TYPE_FLOAT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_FTOU, &expr->node, arg1, 0); - break; - - case HLSL_TYPE_INT: - case HLSL_TYPE_UINT: - write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV, &expr->node, arg1, 0); - break; - - case HLSL_TYPE_BOOL: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from bool to uint.\n"); - break; - - case HLSL_TYPE_DOUBLE: - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast from double to uint.\n"); - break; - - default: - break; - } + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_MAX, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_INT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMAX, &expr->node, arg1, arg2); break; - }
- case HLSL_OP2_MAX: + case HLSL_TYPE_UINT: write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMAX, &expr->node, arg1, arg2); break;
- case HLSL_OP2_MIN: + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s maximum expression.", dst_type_string->buffer); + } + break; + + case HLSL_OP2_MIN: + switch (dst_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_MIN, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_INT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_IMIN, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_UINT: write_sm4_binary_op(buffer, VKD3D_SM4_OP_UMIN, &expr->node, arg1, arg2); break;
- case HLSL_OP2_MUL: + default: + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s minimum expression.", dst_type_string->buffer); + } + break; + + case HLSL_OP2_MUL: + switch (dst_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_MUL, &expr->node, arg1, arg2); + break; + + case HLSL_TYPE_UINT: /* Using IMUL instead of UMUL because we're taking the low * bits, and the native compiler generates IMUL. */ write_sm4_binary_op_with_two_destinations(buffer, VKD3D_SM4_OP_IMUL, &expr->node, 1, arg1, arg2); break;
default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 uint "%s" expression.\n", debug_hlsl_expr_op(expr->op)); - break; + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s multiplication expression.", dst_type_string->buffer); } break; - }
- case HLSL_TYPE_BOOL: + case HLSL_OP2_NEQUAL: { - switch (expr->op) - { - case HLSL_OP2_EQUAL: - { - const struct hlsl_type *src_type = arg1->data_type; - - switch (src_type->base_type) - { - case HLSL_TYPE_FLOAT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_EQ, &expr->node, arg1, arg2); - break; - - case HLSL_TYPE_BOOL: - case HLSL_TYPE_INT: - case HLSL_TYPE_UINT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IEQ, &expr->node, arg1, arg2); - break; - - default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 equality between "%s" operands.", - debug_hlsl_type(ctx, src_type)); - break; - } - break; - } + const struct hlsl_type *src_type = arg1->data_type;
- case HLSL_OP2_NEQUAL: - { - const struct hlsl_type *src_type = arg1->data_type; - - switch (src_type->base_type) - { - case HLSL_TYPE_FLOAT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2); - break; - - case HLSL_TYPE_BOOL: - case HLSL_TYPE_INT: - case HLSL_TYPE_UINT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2); - break; - - default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between "%s" operands.", - debug_hlsl_type(ctx, src_type)); - break; - } - break; - } + assert(dst_type->base_type == HLSL_TYPE_BOOL);
- case HLSL_OP2_LESS: - { - const struct hlsl_type *src_type = arg1->data_type; - - switch (src_type->base_type) - { - case HLSL_TYPE_FLOAT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_LT, &expr->node, arg1, arg2); - break; - - case HLSL_TYPE_INT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_ILT, &expr->node, arg1, arg2); - break; - - case HLSL_TYPE_BOOL: - case HLSL_TYPE_UINT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_ULT, &expr->node, arg1, arg2); - break; - - default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 less-than between "%s" operands.", - debug_hlsl_type(ctx, src_type)); - break; - } + switch (src_type->base_type) + { + case HLSL_TYPE_FLOAT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_NE, &expr->node, arg1, arg2); break; - }
- case HLSL_OP2_GEQUAL: - { - const struct hlsl_type *src_type = arg1->data_type; - - switch (src_type->base_type) - { - case HLSL_TYPE_FLOAT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_GE, &expr->node, arg1, arg2); - break; - - case HLSL_TYPE_INT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_IGE, &expr->node, arg1, arg2); - break; - - case HLSL_TYPE_BOOL: - case HLSL_TYPE_UINT: - write_sm4_binary_op(buffer, VKD3D_SM4_OP_UGE, &expr->node, arg1, arg2); - break; - - default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 greater-than-or-equal between "%s" operands.", - debug_hlsl_type(ctx, src_type)); - break; - } + case HLSL_TYPE_BOOL: + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + write_sm4_binary_op(buffer, VKD3D_SM4_OP_INE, &expr->node, arg1, arg2); break; - }
default: - hlsl_fixme(ctx, &expr->node.loc, "SM4 bool "%s" expression.", debug_hlsl_expr_op(expr->op)); + hlsl_fixme(ctx, &expr->node.loc, "SM4 inequality between "%s" operands.", + debug_hlsl_type(ctx, src_type)); break; } break; }
default: - { - struct vkd3d_string_buffer *string; - - if ((string = hlsl_type_to_string(ctx, expr->node.data_type))) - hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", string->buffer); - hlsl_release_string_buffer(ctx, string); - break; - } + hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op)); } + + hlsl_release_string_buffer(ctx, dst_type_string); }
static void write_sm4_if(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *buffer, const struct hlsl_ir_if *iff)