Stefan Dösinger wrote:
why not remove this and go ahead and call ChoosePixelFormat? If ChoosePixelFormat fails then we say we can't find a suitable pixel format? This removes one problem when EverQuest2.exe runs where I get 2-3 calls to WineD3D_ChoosePixelFormat
Roderick has written this code, and he is on vacation right now.
One of our rules is not to do any change to the code that happens to fix an app without doubt-free understanding of what the problem is. (Sometimes we have to make exceptions, e.g. with random graphics driver bugs)
As far as I understand it, findCompatible is set when an onscreen drawable is created(drawing to a window), and it is FALSE if a pbuffer is created(one form of offscreen rendering). pbuffers aren't created at device creation or reset time, so something seems odd that removing the !findCompatible fixes a startup crash(unless the app instantly tries to do offscreen rendering and you have offscreenRenderingMode = pbuffer)
The reason for not accepting compatible formats with pbuffers is(among others maybe) that rendering on a different format and then copying it to a texture can cause serious performance problems. So the !findCompatible in this code looks correct to me, but maybe the caller sets the flag incorrectly. Also it seems strange that this patch fixes a problem that is caused by recursive Reset() calls.
I sent a patch to make the pixel format check less picky(especially regarding AUX buffers). I lost your reply to it, and Alexandre didn't apply it yet, I think due to your unanswered concern about it. Does that patch fix the problem with the game?
The patch I mean is this: http://www.winehq.org/pipermail/wine-patches/2008-July/058282.html
Ok I did a clean install.. rebuilt wine from the base 1.1.1 code put the above patch into the context.c and reran EverQuest2.exe I put export WINEDEBUG=+d3d,+sed before running and am attaching the trace. (If you need more just send me a message and I will retry it. I still get the card does not have pixel shader error (and yes the card has pixel shaders (its an ATI FIREGL5200)). I am attaching the log and the screenshot.
Chris
[cahrendt@stinky EverQuest II]$ export WINEDEBUG=+d3d,+sed [cahrendt@stinky EverQuest II]$ wine EverQuest2.exe fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels Could not load Mozilla. HTML rendering will be disabled. libGL error: drmMap of framebuffer failed (Cannot allocate memory) libGL error: reverting to (slow) indirect rendering wine: configuration in '/home/cahrendt/.wine' has been updated. fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels fixme:wave:ALSA_ComputeCaps Device has a minimum of 2 channels fixme:dsound:DllCanUnloadNow (void): stub fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"ddraw.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dplayx.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dpnet.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dinput.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dinput8.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dsound.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dswave.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"d3d8.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"d3d9.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmband.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmcompos.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmime.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmloader.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmscript.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmstyle.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmsynth.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"dmusic.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"devenum.dll") fixme:dxdiag:DXDiag_AddFileDescContainer (0x190290,L"quartz.dll") fixme:win:EnumDisplayDevicesW ((null),0,0x33e8a8,0x00000000), stub! trace:d3d:InitAdapters Initializing adapters libGL error: drmMap of framebuffer failed (Cannot allocate memory) libGL error: reverting to (slow) indirect rendering trace:d3d:InitAdapters Initializing default adapter trace:d3d:WineD3D_CreateFakeGLContext getting context... trace:d3d:WineD3D_CreateFakeGLContext incrementing ref from 0 trace:d3d:IWineD3DImpl_FillGLCaps extension detection call ok directx.c / 1011 trace:d3d:InitAdapters Emulating 16MB of texture ram fixme:win:EnumDisplayDevicesW ((null),0,0x33e368,0x00000000), stub! trace:d3d:InitAdapters DeviceName: L"\\.\DISPLAY1" trace:d3d:InitAdapters iPixelFormat=1, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=2, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=3, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=4, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=5, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=6, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=7, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=8, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=9, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=10, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=11, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=12, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=13, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=14, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=15, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=16, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=17, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=18, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=19, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=20, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=21, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=22, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=23, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=24, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=25, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=26, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=27, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=28, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=29, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=30, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=31, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=32, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=33, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=34, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=35, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=36, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=37, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=38, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=39, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=40, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=41, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=42, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=43, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=44, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=45, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=46, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=47, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=48, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=49, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=50, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=51, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=52, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=53, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=54, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=55, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=56, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=57, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=58, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=59, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=60, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=61, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=62, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=63, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=64, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=65, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=66, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=67, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=68, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=69, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=70, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=71, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=72, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=73, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=74, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=75, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=76, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=77, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=78, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=8, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=79, iPixelType=0x202b, doubleBuffer=1, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters iPixelFormat=80, iPixelType=0x202b, doubleBuffer=0, RGBA=8/8/8/8, depth=24, stencil=0, windowDrawable=1, pbufferDrawable=0 trace:d3d:InitAdapters 1 adapters successfully initialized trace:d3d:IWineD3DImpl_CreateDevice Created WineD3DDevice object @ 0x198a80 trace:d3d:IWineD3DImpl_AddRef (0x194768) : AddRef increasing from 1 trace:d3d:IWineD3DImpl_CreateDevice (0x194768)->(Adptr:0, DevType: 0, FocusHwnd: (nil), BehFlags: 0, RetDevInt: 0x33e7f8) trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x198a80) : simulating 16MB, returning 16MB left trace:d3d:IWineD3DDeviceImpl_GetHWND (0x198a80)->(0x33e7e8) trace:d3d:IWineD3DDeviceImpl_SetFullscreen (0x198a80) Setting DDraw fullscreen mode to false trace:d3d:IWineD3DDeviceImpl_Release (0x198a80) : Releasing from 1 trace:d3d:IWineD3DImpl_Release (0x194768) : Releasing from 2 trace:d3d:IWineD3DDeviceImpl_Release Freed device 0x198a80 trace:d3d:IWineD3DImpl_Release (0x194768) : Releasing from 1 fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({083863f1-70de-11d0-bd40-00a0c911ce86}) pEnum(0x195698) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x1956b0) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AVI Splitter" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{1B544C20-FD0B-11CE-8C63-00AA0044B51E}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x1956c8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"MPEG-I Stream Splitter" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{336475D0-942A-11CE-A870-00AA002FEAB5}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x196460) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"ACM Wrapper" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{6A08CF80-0E18-11CF-A24D-0020AFD79767}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x196868) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Video Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{6BC1CFFA-8FC1-4261-AC22-CFB4CC38DB50}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x196d00) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Video Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{70E102B0-5556-11CE-97C0-00AA0055595A}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x197018) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Audio Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{79376820-07D0-11CF-A24D-0020AFD79767}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x198ae0) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Null Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{C1F400A4-3F08-11D3-9F0B-006008039E37}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x198e90) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AVI Decompressor" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{CF49D4E0-1115-11CE-B03A-0020AF0BA770}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x199228) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Wave Parser" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{D51BD5A1-7548-11CF-A520-0080C77EF58A}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x199660) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Audio Renderer" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E30629D1-27E5-11CE-875D-00608CB78066}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195698, 1, 0x199920) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"File Source (Async.)" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E436EBB5-524F-11CE-9F53-0020AF0BA770}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({33d9a760-90c8-11d0-bd43-00a0c911ce86}) pEnum(0x195638) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({33d9a761-90c8-11d0-bd43-00a0c911ce86}) pEnum(0x195638) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({33d9a762-90c8-11d0-bd43-00a0c911ce86}) pEnum(0x19a0e8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x19a0e8, 1, 0x195ad8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AD198x Analog" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E30629D2-27E5-11CE-875D-00608CB78066}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({4efe2452-168a-11d1-bc76-00c04fb9453b}) pEnum(0x19a0e8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x19a0e8, 1, 0x195638) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"Midi Through" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{07B65360-C445-11CE-AFDE-00AA006C14F4}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({860bb310-5d01-11d0-bd3b-00a0c911ce86}) pEnum(0x195650) fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({cc7bfb41-f175-11d1-a392-00e0291f3959}) pEnum((nil)) fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({cc7bfb46-f175-11d1-a392-00e0291f3959}) pEnum((nil)) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer ClassEnumerator for clsid({e0f158e1-cb04-11d0-bd4e-00a0c911ce86}) pEnum(0x195650) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195650, 1, 0x19a0e8) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"AD198x Analog" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{E30629D1-27E5-11CE-875D-00608CB78066}" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer IEnumMoniker_Next(0x195650, 1, 0x19a890) fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Name:L"DirectSound: AD198x Analog" fixme:dxdiag:DXDiag_InitDXDiagDirectShowFiltersContainer Clsid:L"{79376820-07D0-11CF-A24D-0020AFD79767}" trace:d3d:IWineD3DImpl_CreateDevice Created WineD3DDevice object @ 0x19b110 trace:d3d:IWineD3DImpl_AddRef (0x195698) : AddRef increasing from 1 trace:d3d:IWineD3DImpl_CreateDevice (0x195698)->(Adptr:0, DevType: 1, FocusHwnd: 0x1002a, BehFlags: 52, RetDevInt: 0x199d38) trace:d3d:IWineD3DDeviceImpl_Init3D (0x19b110)->(0x33f0dc,0x607a03a0) trace:d3d:IWineD3DDeviceImpl_Init3D (0x19b110) : Creating stateblock trace:d3d:IWineD3DDeviceImpl_Init3D (0x19b110) : Created stateblock (0x19e7b8) trace:d3d:IWineD3DStateBlockImpl_AddRef (0x19e7b8) : AddRef increasing from 1 trace:d3d:IWineD3DDeviceImpl_Init3D Creating implicit swapchain trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain (0x19b110) : Created Additional Swap Chain trace:d3d:IWineD3DDeviceImpl_SetHWND (0x19b110)->(0x1002a) trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Using hDc 0x61c trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Copying across presentation parameters trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain calling rendertarget CB trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) Create surface trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x19b110) : simulating 16MB, returning 16MB left trace:d3d:WineD3DAdapterChangeGLRam Adjusted gl ram by 3145728 to 3145728 trace:d3d:IWineD3DDeviceImpl_AddResource (0x19b110) : Adding Resource 0x1abc68 trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) : Created resource 0x1abc68 trace:d3d:IWineD3DDeviceImpl_CreateSurface Pool 0 0 1 2 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x19b110)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33ec50) trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) : w(1024) h(768) fmt(21,WINED3DFMT_A8R8G8B8) lockable(0) surf@0x1abc68, surfmem@0x3740040, 3145728 bytes trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1ab5c0)->({34d01b10-6f30-11d9-c687-00046142c14f},0x33eda0) trace:d3d:IWineD3DSwapChainImpl_AddRef (0x1ab5c0) : AddRef increasing from 1 trace:d3d:IWineD3DSwapChainImpl_Release (0x1ab5c0) : ReleaseRef to 1 trace:d3d:CreateContext (0x19b110): Creating a onscreen context for render target 0x1abc68 trace:d3d:CreateContext pPresentParms->EnableAutoDepthStencil=enabled; using AutoDepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8, auxBuffers=1, numSamples=0, pbuffer=0, findCompatible=0 trace:d3d:getColorBits fmt: WINED3DFMT_A8R8G8B8 trace:d3d:getColorBits Returning red: 8, green: 8, blue: 8, alpha: 8, total: 32 for fmt=WINED3DFMT_A8R8G8B8 trace:d3d:getDepthStencilBits fmt: WINED3DFMT_D24S8 trace:d3d:getDepthStencilBits Returning depthSize: 24 and stencilSize: 8 for fmt=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat Found iPixelFormat=1 for ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:AddContextToArray Created context 0x1abdf0 trace:d3d:CreateContext Successfully created new context 0x1abdf0 trace:d3d:CreateContext Setting up the screen trace:d3d:CreateContext glClearColor call ok context.c / 495 trace:d3d:CreateContext glClear call ok context.c / 500 trace:d3d:CreateContext glColor3f call ok context.c / 503 trace:d3d:CreateContext glEnable call ok context.c / 506 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); call ok context.c / 509 trace:d3d:CreateContext glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); call ok context.c / 512 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); call ok context.c / 515 trace:d3d:CreateContext glPixelStorei(GL_PACK_ALIGNMENT, This->surface_alignment); call ok context.c / 518 trace:d3d:CreateContext glPixelStorei(GL_UNPACK_ALIGNMENT, This->surface_alignment); call ok context.c / 520 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Context created (HWND=0x1002a, glContext=0x1abda0) trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain calling rendertarget CB trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) Create surface trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x19b110) : simulating 16MB, returning 13MB left trace:d3d:WineD3DAdapterChangeGLRam Adjusted gl ram by 3145728 to 6291456 trace:d3d:IWineD3DDeviceImpl_AddResource (0x19b110) : Adding Resource 0x1acfb0 trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) : Created resource 0x1acfb0 trace:d3d:IWineD3DDeviceImpl_CreateSurface Pool 0 0 1 2 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x19b110)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33ec50) trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) : w(1024) h(768) fmt(21,WINED3DFMT_A8R8G8B8) lockable(0) surf@0x1acfb0, surfmem@0x3a50040, 3145728 bytes trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1ab5c0)->({34d01b10-6f30-11d9-c687-00046142c14f},0x33eda0) trace:d3d:IWineD3DSwapChainImpl_AddRef (0x1ab5c0) : AddRef increasing from 1 trace:d3d:IWineD3DSwapChainImpl_Release (0x1ab5c0) : ReleaseRef to 1 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain glDrawBuffer(GL_BACK) call ok device.c / 1561 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Creating depth stencil buffer trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) Create surface trace:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x19b110) : simulating 16MB, returning 10MB left trace:d3d:WineD3DAdapterChangeGLRam Adjusted gl ram by 3145728 to 9437184 trace:d3d:IWineD3DDeviceImpl_AddResource (0x19b110) : Adding Resource 0x1ad0f8 trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) : Created resource 0x1ad0f8 trace:d3d:IWineD3DDeviceImpl_CreateSurface Pool 0 0 1 2 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x19b110)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33ec50) trace:d3d:IWineD3DDeviceImpl_CreateSurface (0x19b110) : w(1024) h(768) fmt(75,WINED3DFMT_D24S8) lockable(0) surf@0x1ad0f8, surfmem@0x3d60040, 3145728 bytes trace:d3d:IWineD3DSwapChainImpl_GetGammaRamp (0x1ab5c0) : pRamp@0x1ab620 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain Created swapchain 0x1ab5c0 trace:d3d:IWineD3DDeviceImpl_CreateAdditionalSwapChain FrontBuf @ 0x1abc68, BackBuf @ 0x1acfb0, DepthStencil 1 trace:d3d:IWineD3DDeviceImpl_Init3D Setting rendertarget to 0x1acf70 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock (0x19e7b8) -----------------------> Setting up device defaults... 0x19b110 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Render states trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZENABLE(7), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FILLMODE(8), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SHADEMODE(9), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LINEPATTERN(10), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZWRITEENABLE(14), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHATESTENABLE(15), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LASTPIXEL(16), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SRCBLEND(19), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DESTBLEND(20), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CULLMODE(22), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZFUNC(23), value = 4 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHAFUNC(25), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHAREF(24), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DITHERENABLE(26), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHABLENDENABLE(27), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGENABLE(28), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SPECULARENABLE(29), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZVISIBLE(30), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGCOLOR(34), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGTABLEMODE(35), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGSTART(36), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGEND(37), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGDENSITY(38), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_EDGEANTIALIAS(40), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZBIAS(47), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_RANGEFOGENABLE(48), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILENABLE(52), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILFAIL(53), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILZFAIL(54), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILPASS(55), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILREF(57), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILMASK(58), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILFUNC(56), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILWRITEMASK(59), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_TEXTUREFACTOR(60), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP0(128), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP1(129), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP2(130), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP3(131), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP4(132), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP5(133), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP6(134), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP7(135), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CLIPPING(136), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LIGHTING(137), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_AMBIENT(139), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGVERTEXMODE(140), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORVERTEX(141), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LOCALVIEWER(142), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_NORMALIZENORMALS(143), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DIFFUSEMATERIALSOURCE(145), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SPECULARMATERIALSOURCE(146), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_AMBIENTMATERIALSOURCE(147), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_EMISSIVEMATERIALSOURCE(148), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_VERTEXBLEND(151), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CLIPPLANEENABLE(152), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SOFTWAREVERTEXPROCESSING(153), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE(154), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_A(158), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_C(160), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MULTISAMPLEANTIALIAS(161), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MULTISAMPLEMASK(162), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_PATCHEDGESTYLE(163), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_PATCHSEGMENTS(164), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DEBUGMONITORTOKEN(165), value = -1163015426 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE_MAX(166), value = 1115684864 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_INDEXEDVERTEXBLENDENABLE(167), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_TWEENFACTOR(170), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_BLENDOP(171), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POSITIONDEGREE(172), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_NORMALDEGREE(173), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SCISSORTESTENABLE(174), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SLOPESCALEDEPTHBIAS(175), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MINTESSELLATIONLEVEL(178), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MAXTESSELLATIONLEVEL(179), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ANTIALIASEDLINEENABLE(176), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_X(180), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_Y(181), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_Z(182), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_W(183), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ENABLEADAPTIVETESSELLATION(184), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_TWOSIDEDSTENCILMODE(185), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILFAIL(186), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILZFAIL(187), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILPASS(188), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILFUNC(189), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE1(190), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE2(191), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE3(192), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_BLENDFACTOR(193), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SRGBWRITEENABLE(194), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DEPTHBIAS(195), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP8(198), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP9(199), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP10(200), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP11(201), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP12(202), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP13(203), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP14(204), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP15(205), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SEPARATEALPHABLENDENABLE(206), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SRCBLENDALPHA(207), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DESTBLENDALPHA(208), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_BLENDOPALPHA(209), value = 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 8 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 9 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 10 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 11 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 12 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 13 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 14 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 15 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 16 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 17 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 18 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 19 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock -----------------------> Device defaults now set up... trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 0 given name 1 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 1 given name 2 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 2 given name 3 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 3 given name 4 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 4 given name 5 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 5 given name 6 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 6 given name 7 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 7 given name 8 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:IWineD3DDeviceImpl_SetViewport (0x19b110) trace:d3d:IWineD3DDeviceImpl_SetViewport (0x19b110) : x=0, y=0, wid=1024, hei=768, minz=0.000000, maxz=1.000000 trace:d3d:IWineD3DDeviceImpl_Init3D glGetIntegerv(GL_MAX_LIGHTS, &This->maxConcurrentLights) call ok device.c / 2162 trace:d3d:IWineD3DDeviceImpl_Init3D Using back buffer for offscreen rendering trace:d3d:IWineD3DDeviceImpl_Init3D (0x19b110) All defaults now set up, leaving Init3D with 0x19b110 trace:d3d:IWineD3DDeviceImpl_Clear (0x19b110) Count (0), pRects ((nil)), Flags (6), Color (0x00000000), Z (1.000000), Stencil (0) trace:d3d:ActivateContext (0x19b110): Selecting context for render target 0x1acfb0, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1137 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearStencil call ok device.c / 5015 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearDepth call ok device.c / 5024 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 warn:d3d:IWineD3DDeviceImpl_GetDeviceCaps (0x19b110) : stub, calling idirect3d for now trace:d3d:IWineD3DDeviceImpl_Clear (0x19b110) Count (0), pRects ((nil)), Flags (1), Color (0x00000000), Z (0.000000), Stencil (0) trace:d3d:ActivateContext (0x19b110): Selecting context for render target 0x1acfb0, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1137 trace:d3d:IWineD3DDeviceImpl_ClearSurface Clearing screen with glClear to color 0 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearColor call ok device.c / 5052 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILENABLE(52), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_NORMALIZENORMALS(143), value = 1 trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 0, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 16, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 1, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 2, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 19, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 65, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 66, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 67, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 68, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 69, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 70, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 71, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 72, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 73, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 74, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 75, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 76, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 77, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 78, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 79, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f0f8, start 80, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f108, start 64, count 1) trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE(154), value = 1073741824 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_A(158), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_C(160), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LIGHTING(137), value = 0 trace:d3d:IWineD3DDeviceImpl_SetIndices (0x19b110) : Setting to (nil) trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 0, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 1, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 2, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 3, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 4, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 5, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 6, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 7, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 8, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 9, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 10, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 11, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 12, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 13, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 14, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetStreamSource (0x19b110) : StreamNo: 15, OldStream ((nil)), NewStream ((nil)), OffsetInBytes 0, NewStride 0 trace:d3d:IWineD3DDeviceImpl_SetStreamSource Application is setting the old values over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x1, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x2, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x3, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x4, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x5, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x6, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x7, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x8, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0x9, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0xa, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0xb, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0xc, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0xd, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0xe, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : Stage 0xf, Texture (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture GL_LIMITS 8 trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : oldtexture((nil)) trace:d3d:IWineD3DDeviceImpl_SetTexture (0x19b110) : setting new texture to (nil) trace:d3d:IWineD3DDeviceImpl_SetTexture App is setting the same texture again, nothing to do trace:d3d:IWineD3DDeviceImpl_EnumResources (0x19b110)->(0x6079ad10,0x33f6b8) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1ad0f8 trace:d3d:IWineD3DResourceImpl_GetType (0x1ad0f8) : returning 1 trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1acfb0 trace:d3d:IWineD3DResourceImpl_GetType (0x1acfb0) : returning 1 trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1abc68 trace:d3d:IWineD3DResourceImpl_GetType (0x1abc68) : returning 1 trace:d3d:IWineD3DDeviceImpl_Reset (0x19b110) trace:d3d:IWineD3DDeviceImpl_GetSwapChain (0x19b110) : swapchain 0 trace:d3d:IWineD3DSwapChainImpl_AddRef (0x1ab5c0) : AddRef increasing from 1 trace:d3d:IWineD3DDeviceImpl_GetSwapChain (0x19b110) returning 0x1ab5c0 trace:d3d:IWineD3DDeviceImpl_Reset New params: trace:d3d:IWineD3DDeviceImpl_Reset BackBufferWidth = 1024 trace:d3d:IWineD3DDeviceImpl_Reset BackBufferHeight = 768 trace:d3d:IWineD3DDeviceImpl_Reset BackBufferFormat = WINED3DFMT_A8R8G8B8 trace:d3d:IWineD3DDeviceImpl_Reset BackBufferCount = 1 trace:d3d:IWineD3DDeviceImpl_Reset MultiSampleType = 0 trace:d3d:IWineD3DDeviceImpl_Reset MultiSampleQuality = 0 trace:d3d:IWineD3DDeviceImpl_Reset SwapEffect = 1 trace:d3d:IWineD3DDeviceImpl_Reset hDeviceWindow = 0x1002a trace:d3d:IWineD3DDeviceImpl_Reset Windowed = true trace:d3d:IWineD3DDeviceImpl_Reset EnableAutoDepthStencil = true trace:d3d:IWineD3DDeviceImpl_Reset Flags = 00000000 trace:d3d:IWineD3DDeviceImpl_Reset FullScreen_RefreshRateInHz = 0 trace:d3d:IWineD3DDeviceImpl_Reset PresentationInterval = -2147483648 trace:d3d:IWineD3DDeviceImpl_EnumResources (0x19b110)->(0x607e9cd0,(nil)) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1ad0f8 trace:d3d:reset_unload_resources Unloading resource 0x1ad0f8 trace:d3d:IWineD3DDeviceImpl_QueryInterface (0x19b110)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33f558) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1acfb0 trace:d3d:reset_unload_resources Unloading resource 0x1acfb0 trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1ab5c0)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33f558) trace:d3d:IWineD3DDeviceImpl_EnumResources enumerating resource 0x1abc68 trace:d3d:reset_unload_resources Unloading resource 0x1abc68 trace:d3d:IWineD3DSwapChainImpl_QueryInterface (0x1ab5c0)->({3c2aebf6-6f30-11d9-c687-00046142c14f},0x33f558) trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:IWineD3DDeviceImpl_Reset glDeleteTextures(1, &This->dummyTextureName[i]) call ok device.c / 7227 trace:d3d:DestroyContext Destroying ctx 0x1abdf0 trace:d3d:RemoveContextFromArray Removing ctx 0x1abdf0 trace:d3d:CreateContext (0x19b110): Creating a onscreen context for render target 0x1acfb0 trace:d3d:CreateContext pPresentParms->EnableAutoDepthStencil=enabled; using AutoDepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8, auxBuffers=1, numSamples=0, pbuffer=0, findCompatible=0 trace:d3d:getColorBits fmt: WINED3DFMT_A8R8G8B8 trace:d3d:getColorBits Returning red: 8, green: 8, blue: 8, alpha: 8, total: 32 for fmt=WINED3DFMT_A8R8G8B8 trace:d3d:getDepthStencilBits fmt: WINED3DFMT_D24S8 trace:d3d:getDepthStencilBits Returning depthSize: 24 and stencilSize: 8 for fmt=WINED3DFMT_D24S8 trace:d3d:WineD3D_ChoosePixelFormat Found iPixelFormat=1 for ColorFormat=WINED3DFMT_A8R8G8B8, DepthStencilFormat=WINED3DFMT_D24S8 trace:d3d:AddContextToArray Created context 0x1abd88 trace:d3d:CreateContext Successfully created new context 0x1abd88 trace:d3d:CreateContext Setting up the screen trace:d3d:CreateContext glClearColor call ok context.c / 495 trace:d3d:CreateContext glClear call ok context.c / 500 trace:d3d:CreateContext glColor3f call ok context.c / 503 trace:d3d:CreateContext glEnable call ok context.c / 506 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE); call ok context.c / 509 trace:d3d:CreateContext glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); call ok context.c / 512 trace:d3d:CreateContext glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); call ok context.c / 515 trace:d3d:CreateContext glPixelStorei(GL_PACK_ALIGNMENT, This->surface_alignment); call ok context.c / 518 trace:d3d:CreateContext glPixelStorei(GL_UNPACK_ALIGNMENT, This->surface_alignment); call ok context.c / 520 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:CreateContext glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE) call ok context.c / 555 trace:d3d:IWineD3DSwapChainImpl_Release (0x1ab5c0) : ReleaseRef to 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock (0x19e7b8) -----------------------> Setting up device defaults... 0x19b110 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Render states trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZENABLE(7), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FILLMODE(8), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SHADEMODE(9), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LINEPATTERN(10), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZWRITEENABLE(14), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHATESTENABLE(15), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LASTPIXEL(16), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SRCBLEND(19), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DESTBLEND(20), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CULLMODE(22), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZFUNC(23), value = 4 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHAFUNC(25), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHAREF(24), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DITHERENABLE(26), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHABLENDENABLE(27), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGENABLE(28), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SPECULARENABLE(29), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZVISIBLE(30), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGCOLOR(34), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGTABLEMODE(35), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGSTART(36), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGEND(37), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGDENSITY(38), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_EDGEANTIALIAS(40), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZBIAS(47), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_RANGEFOGENABLE(48), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILENABLE(52), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILFAIL(53), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILZFAIL(54), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILPASS(55), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILREF(57), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILMASK(58), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILFUNC(56), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILWRITEMASK(59), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_TEXTUREFACTOR(60), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP0(128), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP1(129), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP2(130), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP3(131), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP4(132), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP5(133), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP6(134), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP7(135), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CLIPPING(136), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LIGHTING(137), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_AMBIENT(139), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGVERTEXMODE(140), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORVERTEX(141), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LOCALVIEWER(142), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_NORMALIZENORMALS(143), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DIFFUSEMATERIALSOURCE(145), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SPECULARMATERIALSOURCE(146), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_AMBIENTMATERIALSOURCE(147), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_EMISSIVEMATERIALSOURCE(148), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_VERTEXBLEND(151), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CLIPPLANEENABLE(152), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SOFTWAREVERTEXPROCESSING(153), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE(154), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_A(158), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_C(160), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MULTISAMPLEANTIALIAS(161), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MULTISAMPLEMASK(162), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_PATCHEDGESTYLE(163), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_PATCHSEGMENTS(164), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DEBUGMONITORTOKEN(165), value = -1163015426 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE_MAX(166), value = 1115684864 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_INDEXEDVERTEXBLENDENABLE(167), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_TWEENFACTOR(170), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_BLENDOP(171), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POSITIONDEGREE(172), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_NORMALDEGREE(173), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SCISSORTESTENABLE(174), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SLOPESCALEDEPTHBIAS(175), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MINTESSELLATIONLEVEL(178), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_MAXTESSELLATIONLEVEL(179), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ANTIALIASEDLINEENABLE(176), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_X(180), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_Y(181), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_Z(182), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ADAPTIVETESS_W(183), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ENABLEADAPTIVETESSELLATION(184), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_TWOSIDEDSTENCILMODE(185), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILFAIL(186), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILZFAIL(187), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILPASS(188), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CCW_STENCILFUNC(189), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE1(190), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE2(191), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE3(192), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_BLENDFACTOR(193), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SRGBWRITEENABLE(194), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DEPTHBIAS(195), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP8(198), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP9(199), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP10(200), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP11(201), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP12(202), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP13(203), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP14(204), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_WRAP15(205), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SEPARATEALPHABLENDENABLE(206), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SRCBLENDALPHA(207), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DESTBLENDALPHA(208), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_BLENDOPALPHA(209), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default texture states for texture Stage 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 0 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 1 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 2 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 3 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 4 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 5 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 6 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 7 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 8 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 9 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 10 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 11 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 12 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 13 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 14 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 15 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 16 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 17 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 18 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock Setting up default samplers states for sampler 19 trace:d3d:IWineD3DStateBlockImpl_InitStartupStateBlock -----------------------> Device defaults now set up... trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 0 given name 1 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 1 given name 2 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 2 given name 3 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 3 given name 4 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 4 given name 5 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 5 given name 6 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 6 given name 7 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:create_dummy_textures glActiveTextureARB call ok device.c / 1999 trace:d3d:create_dummy_textures glGenTextures call ok device.c / 2006 trace:d3d:create_dummy_textures Dummy Texture 7 given name 8 trace:d3d:create_dummy_textures glBindTexture call ok device.c / 2013 trace:d3d:create_dummy_textures glTexImage2D call ok device.c / 2016 trace:d3d:IWineD3DDeviceImpl_Clear (0x19b110) Count (0), pRects ((nil)), Flags (1), Color (0x00000000), Z (0.000000), Stencil (0) trace:d3d:ActivateContext (0x19b110): Selecting context for render target 0x1acfb0, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1137 trace:d3d:IWineD3DDeviceImpl_ClearSurface Clearing screen with glClear to color 0 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearColor call ok device.c / 5052 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILENABLE(52), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_NORMALIZENORMALS(143), value = 1 trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 0, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 16, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 1, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 2, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 19, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 65, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 66, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 67, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 68, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 69, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 70, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 71, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 72, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 73, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 74, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 75, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 76, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 77, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 78, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 79, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f68c, start 80, count 1) trace:d3d:IWineD3DDeviceImpl_SetVertexShaderConstantF (iface 0x19b110, srcData 0x33f69c, start 64, count 1) trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSPRITEENABLE(156), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALEENABLE(157), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE(154), value = 1073741824 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSIZE_MIN(155), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_A(158), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_B(159), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_POINTSCALE_C(160), value = 1065353216 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_MAGFILTER (0x5), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_MINFILTER (0x6), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_MIPFILTER (0x7), Value 0x2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_LIGHTING(137), value = 0 trace:d3d:IWineD3DDeviceImpl_Clear (0x19b110) Count (0), pRects ((nil)), Flags (7), Color (0xff00a0b4), Z (1.000000), Stencil (127) trace:d3d:ActivateContext (0x19b110): Selecting context for render target 0x1acfb0, thread 9 trace:d3d:ActivateContext glEnable GL_SCISSOR_TEST call ok context.c / 1137 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearStencil call ok device.c / 5015 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearDepth call ok device.c / 5024 trace:d3d:IWineD3DDeviceImpl_ClearSurface Clearing screen with glClear to color ff00a0b4 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClearColor call ok device.c / 5052 trace:d3d:IWineD3DDeviceImpl_ClearSurface glScissor call ok device.c / 5074 trace:d3d:IWineD3DDeviceImpl_ClearSurface glClear call ok device.c / 5076 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHAFUNC(25), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHAREF(24), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHATESTENABLE(15), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZFUNC(23), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FILLMODE(8), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_CULLMODE(22), value = 3 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILFUNC(56), value = 8 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILREF(57), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILMASK(58), value = -1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_SRCBLEND(19), value = 2 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_DESTBLEND(20), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ALPHABLENDENABLE(27), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_BLENDOP(171), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=0, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=0, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x1, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=1, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=1, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=1 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x2, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=2, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=2, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=2 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_ADDRESSU (0x1), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_ADDRESSV (0x2), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetSamplerState (0x19b110) : Sampler 0x3, Type WINED3DSAMP_ADDRESSW (0x3), Value 0x1 trace:d3d:IWineD3DDeviceImpl_SetSamplerState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=3, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=3, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=3 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=4, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=4, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=4 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=5, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=5, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=5 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=6, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=6, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=6 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=7, Type=WINED3DTSS_TEXTURETRANSFORMFLAGS(24), Value=0 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetTextureStageState (0x19b110) : Stage=7, Type=WINED3DTSS_TEXCOORDINDEX(11), Value=7 trace:d3d:IWineD3DDeviceImpl_SetTextureStageState App is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZWRITEENABLE(14), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_COLORWRITEENABLE(168), value = 15 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_ZENABLE(7), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_STENCILENABLE(52), value = 1 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGTABLEMODE(35), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGVERTEXMODE(140), value = 0 trace:d3d:IWineD3DDeviceImpl_SetRenderState Application is setting the old value over, nothing to do trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGDENSITY(38), value = 1073741824 trace:d3d:IWineD3DDeviceImpl_SetRenderState (0x19b110)->state = WINED3DRS_FOGCOLOR(34), value = 16777215 wine: Unhandled page fault on read access to 0x016c6580 at address 0xa3502f (thread 0021), starting debugger... fixme:dsound:DllCanUnloadNow (void): stub [cahrendt@stinky EverQuest II]$ Process of pid=0008 has terminated No process loaded, cannot execute 'echo Modules:' Cannot get info on module while no process is loaded No process loaded, cannot execute 'echo Threads:' process tid prio (all id:s are in hex) 0000000c 00000014 0 00000013 0 00000012 0 0000000e 0 0000000d 0 0000000f 00000016 0 00000015 0 00000011 0 00000010 0 00000017 00000018 0 You must be attached to a process to run this command. No process loaded, cannot execute 'detach'