On 04/09/06, Paul Chitescu pchitescu@voip.null.ro wrote:
Changelog: Avoid a segfault in IWineD3DDeviceImpl_ProcessVertices by checking if SrcImpl (parameter pVertexDecl) is NULL.
The function is called from dlls/d3d8/device.c IDirect3DDevice8Impl_ProcessVertices with an explicit NULL as vertex declaration parameter.
Crash was observed in Age of Mythology Trial.
This doesn't look correct to me, the call does effectively nothing for d3d8 now.