On Thu, 30 Sept 2021 at 12:58, Jan Sikorski jsikorski@codeweavers.com wrote:
- if (wined3d_format_is_typeless(&format_vk->f) || texture_vk->t.swapchain ||
(texture_vk->t.resource.bind_flags & WINED3D_BIND_UNORDERED_ACCESS))
- {
Just a minor style issue, but we typically break before the operator, not after.