On Wed, Jan 25, 2017 at 2:12 PM, Józef Kucia joseph.kucia@gmail.com wrote:
The first step for implementing D3D12 in Wine is adding a support for Vulkan. This is required in order to properly implement DXGI swapchains which are linked to a given HWND. Generally, I recommend to focus on Vulkan support first. Vulkan support in Wine will be immediately beneficial to Vulkan applications, and it is the starting point for further D3D12 work.
That is a win-win situation as Vulkan is already implemented in Staging for almost 1 year, so most likely mature enough.