I think it would be very interesting myself, yes.
I don't know whether there's room in such a talk for this, but to me it seems that various paths forward in D3D are getting hard to keep track of. For example, there's Vulkan work now in Wine, and I gather Vulkan is also possibly useful as a springboard for other capabilities as well? Last year we also discussed Metal (I know, macOS) and DX11. Then on Android there is the possibility of D3D over GLES. If there's any way to have some concise summary of those things, perhaps it would make it easier for non-D3D people to keep track of where things might be headed.
But I'm sure I'll be interested, regardless of whether that's a sensible portion of such a talk.
On 3/29/18 9:34 PM, Alistair Leslie-Hughes wrote:
Hi Henri,
I would like to hear about support for DTXn. (as long as someone
records it for me). Since the patent on this format has expired.
It's now officially part of mesa(17?), and since a large number of bugs
depend on this missing feature. How could we get implement
it quickly?
Alistair.
On 29/03/18 22:02, Henri Verbeet wrote:
Thanks for taking care of this.
Before all the good slots are gone :D, would there be interest in some kind of introductory talk about Wine Direct3D architecture? I.e., how the various DLLs relate, what the various blocks of functionality are, etc. I imagine such a talk might be interesting for some of the newer contributors, but perhaps too obvious/boring for some of the others. Thoughts?
Henri