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Am 2014-05-27 16:56, schrieb Andrei Slavoiu:> Yes,
GL_ARB_shader_texture_lod is exposed by mesa for all drivers in
both core and compatibility contexts. So should I check for
GL_ARB_shader_texture_lod instead of glsl version?
No, I'd say use something like if (EXT_gpu_shader4 || (
ARB_shader_texture_lod && glsl_version >= 1.30).
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