On 10/1/21 11:06 PM, Matteo Bruni wrote:
On Fri, Oct 1, 2021 at 8:14 AM Nikolay Sivov nsivov@codeweavers.com wrote:
Signed-off-by: Nikolay Sivov nsivov@codeweavers.com
The point is to have pass fields later in same property description data, and passes are not shader objects, with no corresponding SVT type.
Any examples of those properties?
Numerical ones are stencil_ref, blend_factor, sample_mask fields as they are called now. The rest is objects, to be represented with variable pointers.
All of that could be dynamic, e.g. you can set SetBlendState(var1, var2, var3) and have that updated when necessary.