On Mon, Oct 28, 2019 at 6:17 PM Connor McAdams conmanx360@gmail.com wrote:
Adds the methods for d3d10 ShaderReflectionType interface, as well as fills in the ShaderReflectionVariable methods that use the ShaderReflectionType interface.
Same thing about splitting up the patch. In general every time you find yourself mentioning multiple things in the commit message it means it should probably happen over several patches.