On 6/9/06, H. Verbeet hverbeet@gmail.com wrote:
Is making the distinction between rgba and xyzw really needed? xyzw / rgba / stpq should be equivalent and the distinction is mostly for readability if you know the variable type. However, since you can't decided that purely based on whether something is a vertex shader or a pixel shader, the way it's currently done might be misleading in some cases.
That makes sense (and so does your comment about patch #9). Instead of rebuilding the patchset, though, I'll submit a small cleanup patch today as #10/9, as these patches aren't technically wrong. There's always a better way. ;-)