On 10 Feb 2022, at 15:21, Jan Sikorski jsikorski@codeweavers.com wrote:
@@ -2696,6 +2705,8 @@ void wined3d_context_vk_destroy_vk_memory(struct wined3d_context_vk *context_vk, VkDeviceMemory vk_memory, uint64_t command_buffer_id) DECLSPEC_HIDDEN; void wined3d_context_vk_destroy_vk_sampler(struct wined3d_context_vk *context_vk, VkSampler vk_sampler, uint64_t command_buffer_id) DECLSPEC_HIDDEN; +void wined3d_context_vk_destroy_query_vk(struct wined3d_context_vk *context_vk,
struct wined3d_query_pool_vk *pool_vk, uint32_t pool_idx, uint64_t command_buffer_id) DECLSPEC_HIDDEN;
void wined3d_context_vk_end_current_render_pass(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN; VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN; struct wined3d_pipeline_layout_vk *wined3d_context_vk_get_pipeline_layout(struct wined3d_context_vk *context_vk,
Whoopsie, please disregard this hunk, that declaration got there by mistake! - Jan