On 12/04/06, Ivan Gyurdiev ivg2@cornell.edu wrote:
Why does wine write ARBfp2.0 into opengl shaders that originated from DirectX2.0? The shaders I'm seeing all use commands currently available to us [ no branches or anything like that ], but are marked v2.0. As a result the ARB extension fails on them every single time (invalid header - ARBfp2.0), while it could work.
No idea, but it's wrong. It should just write ARBfp1.0.