Grand news, and thanks a lot for pointing this out - Zork: Nemesis and Zork: Grand Inquisitor are now finally playable using these two options opengl/readdraw. There is a small glitch with screen redrawing, but hey
- it works after YEARS!
Thanks, I have had reports of other games suddenly working in this version but I doubt my patches have caused it.
There are still a few issues in the code to which fixes have been submitted by Stefan and me. Hopefully after those patches things will still work.
I would ask people to monitor git closely this week to see if no regressions will appear.
Roderick