On Wed, Mar 08, 2006 at 10:18:32AM +0100, Stefan Dösinger wrote:
anno 1503 never ever worked for me (there where some discussion about apps like this that follow a pattern with ddraw and threads, that wine might be able to handle (ever)).
Anno 1503 is not multi threaded, I had the demo running, but it was VERY slow. But there might be other glx context bugs
i guess i have tried running this game over a year now - everytime it crashes at the exact same place (choosing a flag and then switching to "3d-mode"). last week i tar:ed it and gave up - now you tell me it works ;)
btw: for all the d3d8 -> wined3d gurus out there another demo, that make trouble:
the vertex-shader there goes nuts (rainbow cars) and about 2/3 of the textures looks like only one pixel-row of the texture is scaled over the whole polygone.
the game used to work completly before that change - except the shadows and the overlayed textures for the instruments.