Ivan Gyurdiev wrote:
I see that the patch from Oliver which implements pixel shaders hasn't been merged yet, which might explain why they aren't working...
This probably explains my results with Anarchy Online tonight too, if I don't misunderstand about shaders.
I got the AO patcher working, and the main game too after some tweaking (basically, I had to force some native DLLs back to the built-in ones after playing with Sidenet yesterday). It even runs at a respectable speed, except there are a lot of textures coming out completely black.
I see the following errors repeating while it's running:
err:ddraw:set_render_state Specular Lighting not supported yet. err:ddraw:GL_IDirect3DDeviceImpl_7_SetLight dvTheta not fully supported yet ! err:ddraw:GL_IDirect3DDeviceImpl_7_SetLight dvTheta not fully supported yet !
There didn't appear to be any existing entries in the bug database for AO, so I added this info there. I'll re-test as I see patches coming into CVS.
-Jesse