On Fri, Jan 11, 2002 at 07:16:30AM -0600, David D. Hagood wrote:
I have an app that I use (Delorme's AAA MapNGo 4.0) that
uses ADPCM wave
files to contain spoken information on attractions. I know
that Wine can
access my sound system to play normal PCM wave files, as
MN4 also has
speech synthesis that does work. However, any attempt to
play a ADPCM
file results in the program pausing for a length of time, then continuing. I infer that this is because the lower levels
of Wine don't
know how to handle ADPCM.
[snip]
Try --debugmsg +driver,+mmsys,+mci,+mmio,+mmtime,+mciwave,+msacm,+wave,+midi,+ mmaux,+relay (they're all inside dlls/winmm/*).
That should help a lot in finding what's missing.
Well, the ADPCM codec is not implemented in MSACM32 so it really can't work, can it?
Anyway seeing the debug output can't hurt either.