I sent again 3 patchsets (AV1 and D3D12) because they didn't contain a Signed-off-by in the commit.
On 2021-07-03 8:17, Steve Lhomme wrote:
d3dx12.h is a useful MIT licensed header from Microsoft to help do regular things with D3D12 (in C++). It's usable with mingw (and thus wine) with these additions.
Signed-off-by: Steve Lhomme robux4@ycbcr.xyz
include/d3d12.idl | 77 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+)
diff --git a/include/d3d12.idl b/include/d3d12.idl index 42f33a06e40..056e078ab9d 100644 --- a/include/d3d12.idl +++ b/include/d3d12.idl @@ -75,6 +75,9 @@ const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
+cpp_quote("#define D3D12_MIN_DEPTH ( 0.0f )") +cpp_quote("#define D3D12_MAX_DEPTH ( 1.0f )")
cpp_quote("#endif")
const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7;
@@ -2005,6 +2008,80 @@ typedef enum D3D12_PREDICATION_OP D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, } D3D12_PREDICATION_OP;
+typedef enum D3D12_VIEW_INSTANCING_FLAGS +{
- D3D12_VIEW_INSTANCING_FLAG_NONE,
- D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING
+} D3D12_VIEW_INSTANCING_FLAGS;
+typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE +{
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID
+} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;
+typedef struct D3D12_DEPTH_STENCIL_DESC1 +{
- BOOL DepthEnable;
- D3D12_DEPTH_WRITE_MASK DepthWriteMask;
- D3D12_COMPARISON_FUNC DepthFunc;
- BOOL StencilEnable;
- UINT8 StencilReadMask;
- UINT8 StencilWriteMask;
- D3D12_DEPTH_STENCILOP_DESC FrontFace;
- D3D12_DEPTH_STENCILOP_DESC BackFace;
- BOOL DepthBoundsTestEnable;
+} D3D12_DEPTH_STENCIL_DESC1;
+typedef struct D3D12_VIEW_INSTANCE_LOCATION +{
- UINT ViewportArrayIndex;
- UINT RenderTargetArrayIndex;
+} D3D12_VIEW_INSTANCE_LOCATION;
+typedef struct D3D12_VIEW_INSTANCING_DESC +{
- UINT ViewInstanceCount;
- const D3D12_VIEW_INSTANCE_LOCATION *pViewInstanceLocations;
- D3D12_VIEW_INSTANCING_FLAGS Flags;
+} D3D12_VIEW_INSTANCING_DESC;
+typedef struct D3D12_RT_FORMAT_ARRAY +{
- DXGI_FORMAT RTFormats[8];
- UINT NumRenderTargets;
+} D3D12_RT_FORMAT_ARRAY;
+typedef struct D3D12_PIPELINE_STATE_STREAM_DESC +{
- SIZE_T SizeInBytes;
- void *pPipelineStateSubobjectStream;
+} D3D12_PIPELINE_STATE_STREAM_DESC;
- [ uuid(8efb471d-616c-4f49-90f7-127bb763fa51), object,
-- 2.29.2